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Dullsville

The Dullsville scenario, in my opinion, is the easiest of all the scenarios. The goal is to achieve a population of 20,000 in ten years and have $5,000 left after bonds. Though it seems hard, all you need to do is to break out the construction equipment and start building. Make sure to watch the cash though. To win this scenario you need the know-how of what the sims are like so you can put yourself in their position and find out what they would want in a town like Dullsville. Then you can build it or enact it.

Here is a step-by-step plan to beat Dullsville:

  1. As soon as the scenario is loaded, pause the game.
  2. Begin laying a gridwork of road to the northwest of town, at the area farthest from the river.
  3. Bring power, water, and the other necessities over through the grid.
  4. Zone an even amount dense residential, commercial, and industrial. (Remember to keep industry away from residential).
  5. Add more water pumps by the water. Connect power to them.
  6. If you have at least $10,000 left, your OK, go on. If you don't, forget it, but watch it in the future!
  7. Turn property tax to 0%.
  8. Set the speed at cheetah and watch the city grow.
  9. Keep an eye on your population in the Neighbors window.
  10. When the year hits 1912, pause the game again.
  11. Put property taxes back to 7%. Enact all finance ordinances.
  12. Time to expand more. See the lake near where you should have built, the one that extends out of the city limits? Let's head for there. Zone mostly residential and industrial on the way.
  13. By now, you should need another power plant. Buy a coal one if you have the money.
  14. Set the game to Cheetah until the end of the scenario. Keep checking your population and income annually. If you aren't gaining people or money, something is wrong. Check the papers to see anything you could do.

And that's it!



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